pleroma-fe/src/composables/useVirtualScrolling.js
Henry Jameson 33d6dbf41c commenting
2026-09-10 16:37:31 +03:00

216 lines
6.8 KiB
JavaScript

import { computed, ref, toValue, watch } from 'vue'
import { useWindowSize } from 'src/composables/useWindowSize.js'
export function useVirtualScrolling({
// List of items
list,
// Container of items, used for measuring scroll position
body,
// useScrollPosition composable, used to prevent dupicating instances
scrollPositionInstance,
// ID of anchor element, used for scroll compensation.
// Omitting it makes last element the anchor
anchorId,
// whether to use scroll compensation when elements above anchor change
scrollCompensation,
// Placeholder height specification. Must be a function.
// function will be called either:
// - without arguments (for generic placeholder, i.e. buffer zone size)
// - with id (for specific item placeholders)
// function must return ref pointing to height
getPlaceholderHeight,
}) {
// # Suspension
const unsuspendibleIds = ref(new Set())
const changeSuspendState = ({ id, suspend }) => {
if (!suspend) {
unsuspendibleIds.value.add(id)
} else {
unsuspendibleIds.value.delete(id)
}
}
// # Heights mapping.
const heights = ref(new Map())
const heightChart = computed(() => {
// Map every height and suspendable state
const chart = list.value.map((item) => {
const { id } = item
const height =
(() => {
if (heights.value.has(id)) {
return heights.value.get(id)
} else {
return getPlaceholderHeight(id).value
}
})() + 1 //including border
const suspendable = !unsuspendibleIds.value.has(id)
return { id, height, suspendable, item }
})
// Walk over the list to set top offsets
chart.reduce((sum, item) => {
item.top = sum
return sum + item.height
}, 0)
return chart
})
const updateVirtualHeight = ({ id, height }) => {
heights.value.set(id, height)
}
// ## Scroll compensation
const {
y: scrollY,
inProgress: scrollInProgress,
scrollBy,
} = scrollPositionInstance
watch(heightChart, async (newVal, oldVal) => {
if (!toValue(scrollCompensation)) return
if (scrollInProgress.value) return
pauseWatchers()
// If we're not given an achor, treat last element as one
const getAnchoredEl = (list) =>
anchorId?.value
? list.find(({ id }) => id === anchorId?.value)
: list[list.length - 1]
const oldElement = getAnchoredEl(oldVal)
const newElement = getAnchoredEl(newVal)
const oldOffset = oldElement?.top ?? 0
const newOffset = newElement?.top ?? 0
const diff = newOffset - oldOffset // Positive = down, Negative = up
if (diff !== 0) {
// Scroll by amount offset changed to keep it in view
topScrollBoundary.value += diff
bottomScrollBoundary.value += diff
scrollBy(0, diff)
}
resumeWatchers()
})
const { height: windowHeight } = useWindowSize()
// Real scroll boundary, relative to body's bounds
const topScrollBoundary = ref(0)
const bottomScrollBoundary = ref(0)
const updateBoundaries = () => {
if (!body.value) return // Not mounted yet
const { top } = body.value.getBoundingClientRect()
const distanceItemTopToWindowTop = 0 - top
const distanceItemTopToWindowBottom = windowHeight.value - top
// Technically, bottom scroll boundary should be distance
// from element's top border to window's bottom border,
// but it just so happens that it is equal to this.
// You can verify it by drawing the boxes and measuring
// distances yourself, I know I did. Geometry, man...
topScrollBoundary.value = distanceItemTopToWindowTop
bottomScrollBoundary.value = distanceItemTopToWindowBottom
}
const windowWatcher = watch(windowHeight, updateBoundaries)
const scrollWatcher = watch(scrollY, updateBoundaries)
const heightWatcher = watch(heightChart, updateBoundaries)
const bodyWatcher = watch(body, updateBoundaries)
const pauseWatchers = () => {
windowWatcher.pause()
scrollWatcher.pause()
heightWatcher.pause()
bodyWatcher.pause()
}
const resumeWatchers = (skipUpdate = false) => {
windowWatcher.resume()
scrollWatcher.resume()
heightWatcher.resume()
bodyWatcher.resume()
if (skipUpdate) return
updateBoundaries()
}
// # Visiblity
// Add buffer zone to boundary, equal to approx 3 items heights
const buffer = computed(() => getPlaceholderHeight().value * 3)
const heightChartGrouped = computed(() => {
// Determine visibility state
const chart = heightChart.value.map((heightChartItem) => {
const itemTopBoundary = heightChartItem.top
const itemBottomBoundary = heightChartItem.top + heightChartItem.height
// Include buffer zone
const finalTopScrollBoundary = topScrollBoundary.value - buffer.value
const finalBottomScrollBoundary =
bottomScrollBoundary.value + buffer.value
// To be visible, item's bottom boundary shoud be below top scroll boundary)
const isBelowTopBoundary = itemBottomBoundary > finalTopScrollBoundary
// To be visible, item's top boundary shoud be above bottom scroll boundary)
const isAboveBottomBoundary = itemTopBoundary < finalBottomScrollBoundary
// This accounts for the case where item's boundaries exceed scroll boundary
return {
...heightChartItem,
visible: isBelowTopBoundary && isAboveBottomBoundary,
}
})
// Group invisible items into spacers
return chart.reduce((acc, heightChartItem) => {
const { suspendable, visible, height, top, bottom, id, item } =
heightChartItem
// Bottom value isn't really used otherwise for debugging
const present = visible || !suspendable
if (present) {
return [...acc, { type: 'item', height, top, bottom, id, item }]
} else {
// Reusing previous item if possible
const previousItem = acc[acc.length - 1]
const usingPreviousItem = previousItem?.type === 'spacer'
// We only really care for height and id of spacer, everything else
// is just for debugging
const spacer = usingPreviousItem
? previousItem
: {
type: 'spacer',
top: Number.POSITIVE_INFINITY,
bottom: Number.POSITIVE_INFINITY,
height: 0,
ids: new Set(),
}
spacer.ids.add(id)
spacer.id = [...spacer.ids].join() // used for v-for key attribute
spacer.height += height
if (top < spacer.top) spacer.top = top
if (bottom < spacer.bottom) spacer.bottom = bottom
// If we used previous item there is no need to push it to array
if (usingPreviousItem) {
return acc
} else {
return [...acc, spacer]
}
}
}, [])
})
return {
heightChart: heightChartGrouped,
changeSuspendState,
updateVirtualHeight,
pauseWatchers,
resumeWatchers,
}
}