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1 changed files with 57 additions and 31 deletions
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@ -3,13 +3,25 @@ import { computed, ref, toValue, watch } from 'vue'
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import { useWindowSize } from 'src/composables/useWindowSize.js'
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export function useVirtualScrolling({
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// List of items
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list,
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// Container of items, used for measuring scroll position
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body,
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// useScrollPosition composable, used to prevent dupicating instances
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scrollPositionInstance,
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scrollCompensation,
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// ID of anchor element, used for scroll compensation.
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// Omitting it makes last element the anchor
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anchorId,
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// whether to use scroll compensation when elements above anchor change
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scrollCompensation,
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// Placeholder height specification. Must be a function.
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// function will be called either:
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// - without arguments (for generic placeholder, i.e. buffer zone size)
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// - with id (for specific item placeholders)
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// function must return ref pointing to height
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getPlaceholderHeight,
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}) {
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// # Suspension
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const unsuspendibleIds = ref(new Set())
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const changeSuspendState = ({ id, suspend }) => {
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if (!suspend) {
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@ -19,10 +31,7 @@ export function useVirtualScrolling({
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}
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}
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// Add buffer zone to boundary, equal to approx 3 items heights
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const buffer = computed(() => getPlaceholderHeight().value * 3)
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// Heights map.
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// # Heights mapping.
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const heights = ref(new Map())
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const heightChart = computed(() => {
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// Map every height and suspendable state
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@ -48,8 +57,16 @@ export function useVirtualScrolling({
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return chart
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})
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const updateVirtualHeight = ({ id, height }) => {
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heights.value.set(id, height)
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}
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// Scroll compensation
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// ## Scroll compensation
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const {
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y: scrollY,
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inProgress: scrollInProgress,
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scrollBy,
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} = scrollPositionInstance
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watch(heightChart, async (newVal, oldVal) => {
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if (!toValue(scrollCompensation)) return
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if (scrollInProgress.value) return
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@ -69,27 +86,18 @@ export function useVirtualScrolling({
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const diff = newOffset - oldOffset // Positive = down, Negative = up
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if (diff !== 0) {
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// Scroll by amount offset changed to keep it in view
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topScrollBoundary.value += diff
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bottomScrollBoundary.value += diff
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scrollBy(0, diff)
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}
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updateBoundaries()
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resumeWatchers()
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})
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const updateVirtualHeight = ({ id, height }) => {
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heights.value.set(id, height)
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}
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// Scrolling
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const {
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y: scrollY,
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inProgress: scrollInProgress,
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scrollBy,
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} = scrollPositionInstance
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const { height: windowHeight } = useWindowSize()
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// Real scroll boundary relative to body's bounds
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// Real scroll boundary, relative to body's bounds
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const topScrollBoundary = ref(0)
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const bottomScrollBoundary = ref(0)
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@ -101,6 +109,11 @@ export function useVirtualScrolling({
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const distanceItemTopToWindowTop = 0 - top
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const distanceItemTopToWindowBottom = windowHeight.value - top
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// Technically, bottom scroll boundary should be distance
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// from element's top border to window's bottom border,
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// but it just so happens that it is equal to this.
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// You can verify it by drawing the boxes and measuring
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// distances yourself, I know I did. Geometry, man...
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topScrollBoundary.value = distanceItemTopToWindowTop
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bottomScrollBoundary.value = distanceItemTopToWindowBottom
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}
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@ -116,19 +129,26 @@ export function useVirtualScrolling({
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heightWatcher.pause()
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bodyWatcher.pause()
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}
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const resumeWatchers = () => {
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const resumeWatchers = (skipUpdate = false) => {
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windowWatcher.resume()
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scrollWatcher.resume()
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heightWatcher.resume()
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bodyWatcher.resume()
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if (skipUpdate) return
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updateBoundaries()
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}
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// # Visiblity
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// Add buffer zone to boundary, equal to approx 3 items heights
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const buffer = computed(() => getPlaceholderHeight().value * 3)
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const heightChartGrouped = computed(() => {
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// Determine visibility state
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const chart = heightChart.value.map((heightChartItem) => {
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const itemBottomBoundary = heightChartItem.top + heightChartItem.height
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const itemTopBoundary = heightChartItem.top
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const itemBottomBoundary = heightChartItem.top + heightChartItem.height
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// Include buffer zone
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const finalTopScrollBoundary = topScrollBoundary.value - buffer.value
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const finalBottomScrollBoundary =
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bottomScrollBoundary.value + buffer.value
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@ -149,29 +169,35 @@ export function useVirtualScrolling({
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return chart.reduce((acc, heightChartItem) => {
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const { suspendable, visible, height, top, bottom, id, item } =
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heightChartItem
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// Bottom value isn't really used otherwise for debugging
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const present = visible || !suspendable
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if (present) {
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return [...acc, { type: 'item', height, top, bottom, id, item }]
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} else {
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// Reusing previous item if possible
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const previousItem = acc[acc.length - 1]
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const spacer =
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previousItem?.type === 'spacer'
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? previousItem
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: {
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type: 'spacer',
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top: Number.POSITIVE_INFINITY,
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bottom: Number.POSITIVE_INFINITY,
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height: 0,
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ids: new Set(),
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}
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const usingPreviousItem = previousItem?.type === 'spacer'
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// We only really care for height and id of spacer, everything else
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// is just for debugging
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const spacer = usingPreviousItem
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? previousItem
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: {
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type: 'spacer',
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top: Number.POSITIVE_INFINITY,
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bottom: Number.POSITIVE_INFINITY,
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height: 0,
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ids: new Set(),
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}
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spacer.ids.add(id)
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spacer.id = [...spacer.ids].join()
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spacer.id = [...spacer.ids].join() // used for v-for key attribute
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spacer.height += height
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if (top < spacer.top) spacer.top = top
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if (bottom < spacer.bottom) spacer.bottom = bottom
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if (previousItem?.type === 'spacer') {
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// If we used previous item there is no need to push it to array
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if (usingPreviousItem) {
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return acc
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} else {
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return [...acc, spacer]
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