Merge branch 'develop' into issue/1276

This commit is contained in:
Maksim Pechnikov 2020-04-02 14:47:17 +03:00
commit dbcfac11b4
153 changed files with 4880 additions and 1693 deletions

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@ -841,6 +841,8 @@ Some modifications are necessary to save the config settings correctly:
Most of the settings will be applied in `runtime`, this means that you don't need to restart the instance. But some settings are applied in `compile time` and require a reboot of the instance, such as:
- all settings inside these keys:
- `:hackney_pools`
- `:connections_pool`
- `:pools`
- `:chat`
- partially settings inside these keys:
- `:seconds_valid` in `Pleroma.Captcha`

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@ -369,8 +369,7 @@ Available caches:
* `proxy_url`: an upstream proxy to fetch posts and/or media with, (default: `nil`)
* `send_user_agent`: should we include a user agent with HTTP requests? (default: `true`)
* `user_agent`: what user agent should we use? (default: `:default`), must be string or `:default`
* `adapter`: array of hackney options
* `adapter`: array of adapter options
### :hackney_pools
@ -389,6 +388,42 @@ For each pool, the options are:
* `timeout` - retention duration for connections
### :connections_pool
*For `gun` adapter*
Advanced settings for connections pool. Pool with opened connections. These connections can be reused in worker pools.
For big instances it's recommended to increase `config :pleroma, :connections_pool, max_connections: 500` up to 500-1000.
It will increase memory usage, but federation would work faster.
* `:checkin_timeout` - timeout to checkin connection from pool. Default: 250ms.
* `:max_connections` - maximum number of connections in the pool. Default: 250 connections.
* `:retry` - number of retries, while `gun` will try to reconnect if connection goes down. Default: 1.
* `:retry_timeout` - time between retries when `gun` will try to reconnect in milliseconds. Default: 1000ms.
* `:await_up_timeout` - timeout while `gun` will wait until connection is up. Default: 5000ms.
### :pools
*For `gun` adapter*
Advanced settings for workers pools.
There are four pools used:
* `:federation` for the federation jobs.
You may want this pool max_connections to be at least equal to the number of federator jobs + retry queue jobs.
* `:media` for rich media, media proxy
* `:upload` for uploaded media (if using a remote uploader and `proxy_remote: true`)
* `:default` for other requests
For each pool, the options are:
* `:size` - how much workers the pool can hold
* `:timeout` - timeout while `gun` will wait for response
* `:max_overflow` - additional workers if pool is under load
## Captcha
### Pleroma.Captcha