Merge branch 'appearance-tab' into shigusegubu-themes3

This commit is contained in:
Henry Jameson 2024-07-17 22:42:50 +03:00
commit a4ab8e065a
17 changed files with 614 additions and 279 deletions

View file

@ -159,3 +159,15 @@ export const getCssRules = (rules, debug) => rules.map(rule => {
footer
].join('\n')
}).filter(x => x)
export const getScopedVersion = (rules, newScope) => {
return rules.map(x => {
if (x.startsWith('html')) {
return x.replace('html', newScope)
} else if (x.startsWith('#content')) {
return x.replace('#content', newScope)
} else {
return newScope + ' > ' + x
}
})
}

View file

@ -39,7 +39,23 @@ export const getAllPossibleCombinations = (array) => {
return combos.reduce((acc, x) => [...acc, ...x], [])
}
// Converts rule, parents and their criteria into a CSS (or path if ignoreOutOfTreeSelector == true) selector
/**
* Converts rule, parents and their criteria into a CSS (or path if ignoreOutOfTreeSelector == true)
* selector.
*
* "path" here refers to "fake" selector that cannot be actually used in UI but is used for internal
* purposes
*
* @param {Object} components - object containing all components definitions
*
* @returns {Function}
* @param {Object} rule - rule in question to convert to CSS selector
* @param {boolean} ignoreOutOfTreeSelector - wthether to ignore aformentioned field in
* component definition and use selector
* @param {boolean} isParent - (mostly) internal argument used when recursing
*
* @returns {String} CSS selector (or path)
*/
export const genericRuleToSelector = components => (rule, ignoreOutOfTreeSelector, isParent) => {
if (!rule && !isParent) return null
const component = components[rule.component]
@ -79,6 +95,17 @@ export const genericRuleToSelector = components => (rule, ignoreOutOfTreeSelecto
return selectors.trim()
}
/**
* Check if combination matches
*
* @param {Object} criteria - criteria to match against
* @param {Object} subject - rule/combination to check match
* @param {boolean} strict - strict checking:
* By default every variant and state inherits from "normal" state/variant
* so when checking if combination matches, it WILL match against "normal"
* state/variant. In strict mode inheritance is ignored an "normal" does
* not match
*/
export const combinationsMatch = (criteria, subject, strict) => {
if (criteria.component !== subject.component) return false
@ -101,6 +128,15 @@ export const combinationsMatch = (criteria, subject, strict) => {
return true
}
/**
* Search for rule that matches `criteria` in set of rules
* meant to be used in a ruleset.filter() function
*
* @param {Object} criteria - criteria to search for
* @param {boolean} strict - whether search strictly or not (see combinationsMatch)
*
* @return function that returns true/false if subject matches
*/
export const findRules = (criteria, strict) => subject => {
// If we searching for "general" rules - ignore "specific" ones
if (criteria.parent === null && !!subject.parent) return false
@ -125,6 +161,7 @@ export const findRules = (criteria, strict) => subject => {
return true
}
// Pre-fills 'normal' state/variant if missing
export const normalizeCombination = rule => {
rule.variant = rule.variant ?? 'normal'
rule.state = [...new Set(['normal', ...(rule.state || [])])]

View file

@ -12,7 +12,9 @@ export const basePaletteKeys = new Set([
'cBlue',
'cRed',
'cGreen',
'cOrange'
'cOrange',
'wallpaper'
])
export const fontsKeys = new Set([

View file

@ -149,11 +149,30 @@ const ruleToSelector = genericRuleToSelector(components)
export const getEngineChecksum = () => engineChecksum
/**
* Initializes and compiles the theme according to the ruleset
*
* @param {Object[]} inputRuleset - set of rules to compile theme against. Acts as an override to
* component default rulesets
* @param {string} ultimateBackgroundColor - Color that will be the "final" background for
* calculating contrast ratios and making text automatically accessible. Really used for cases when
* stuff is transparent.
* @param {boolean} debug - print out debug information in console, mostly just performance stuff
* @param {boolean} liteMode - use validInnerComponentsLite instead of validInnerComponents, meant to
* generatate theme previews and such that need to be compiled faster and don't require a lot of other
* components present in "normal" mode
* @param {boolean} onlyNormalState - only use components 'normal' states, meant for generating theme
* previews since states are the biggest factor for compilation time and are completely unnecessary
* when previewing multiple themes at same time
* @param {string} rootComponentName - [UNTESTED] which component to start from, meant for previewing a
* part of the theme (i.e. just the button) for themes 3 editor.
*/
export const init = ({
inputRuleset,
ultimateBackgroundColor,
debug = false,
liteMode = false,
onlyNormalState = false,
rootComponentName = 'Root'
}) => {
if (!inputRuleset) throw new Error('Ruleset is null or undefined!')
@ -402,11 +421,16 @@ export const init = ({
const processInnerComponent = (component, parent) => {
const combinations = []
const {
validInnerComponents = [],
states: originalStates = {},
variants: originalVariants = {}
} = component
const validInnerComponents = (
liteMode
? (component.validInnerComponentsLite || component.validInnerComponents)
: component.validInnerComponents
) || []
// Normalizing states and variants to always include "normal"
const states = { normal: '', ...originalStates }
const variants = { normal: '', ...originalVariants }
@ -418,22 +442,26 @@ export const init = ({
// Optimization: we only really need combinations without "normal" because all states implicitly have it
const permutationStateKeys = Object.keys(states).filter(s => s !== 'normal')
const stateCombinations = [
['normal'],
...getAllPossibleCombinations(permutationStateKeys)
.map(combination => ['normal', ...combination])
.filter(combo => {
// Optimization: filter out some hard-coded combinations that don't make sense
if (combo.indexOf('disabled') >= 0) {
return !(
combo.indexOf('hover') >= 0 ||
combo.indexOf('focused') >= 0 ||
combo.indexOf('pressed') >= 0
)
}
return true
})
]
const stateCombinations = onlyNormalState
? [
['normal']
]
: [
['normal'],
...getAllPossibleCombinations(permutationStateKeys)
.map(combination => ['normal', ...combination])
.filter(combo => {
// Optimization: filter out some hard-coded combinations that don't make sense
if (combo.indexOf('disabled') >= 0) {
return !(
combo.indexOf('hover') >= 0 ||
combo.indexOf('focused') >= 0 ||
combo.indexOf('pressed') >= 0
)
}
return true
})
]
const stateVariantCombination = Object.keys(variants).map(variant => {
return stateCombinations.map(state => ({ variant, state }))
@ -460,7 +488,9 @@ export const init = ({
const t0 = performance.now()
const combinations = processInnerComponent(components[rootComponentName] ?? components.Root)
const t1 = performance.now()
console.debug('Tree traveral took ' + (t1 - t0) + ' ms')
if (debug) {
console.debug('Tree traveral took ' + (t1 - t0) + ' ms')
}
const result = combinations.map((combination) => {
if (combination.lazy) {
@ -470,7 +500,9 @@ export const init = ({
}
}).filter(x => x)
const t2 = performance.now()
console.debug('Eager processing took ' + (t2 - t1) + ' ms')
if (debug) {
console.debug('Eager processing took ' + (t2 - t1) + ' ms')
}
return {
lazy: result.filter(x => typeof x === 'function'),