biome format --write

This commit is contained in:
Henry Jameson 2026-01-06 16:22:52 +02:00
commit 9262e803ec
415 changed files with 54076 additions and 17419 deletions

View file

@ -1,37 +1,44 @@
const createRuffleService = () => {
let ruffleInstance = null
const getRuffle = async () => new Promise((resolve, reject) => {
if (ruffleInstance) {
resolve(ruffleInstance)
return
}
const getRuffle = async () =>
new Promise((resolve, reject) => {
if (ruffleInstance) {
resolve(ruffleInstance)
return
}
// Ruffle needs these to be set before it's loaded
// https://github.com/ruffle-rs/ruffle/issues/3952
window.RufflePlayer = {}
window.RufflePlayer.config = {
polyfills: false,
publicPath: '/static/ruffle'
}
// Ruffle needs these to be set before it's loaded
// https://github.com/ruffle-rs/ruffle/issues/3952
window.RufflePlayer = {}
window.RufflePlayer.config = {
polyfills: false,
publicPath: '/static/ruffle',
}
// Currently it's seems like a better way of loading ruffle
// because it needs the wasm publically accessible, but it needs path to it
// and filename of wasm seems to be pseudo-randomly generated (is it a hash?)
const script = document.createElement('script')
// see webpack config, using CopyPlugin to copy it from node_modules
// provided via ruffle-mirror
script.src = '/static/ruffle/ruffle.js'
script.type = 'text/javascript'
script.onerror = (e) => { reject(e) }
script.onabort = (e) => { reject(e) }
script.oncancel = (e) => { reject(e) }
script.onload = () => {
ruffleInstance = window.RufflePlayer
resolve(ruffleInstance)
}
document.body.appendChild(script)
})
// Currently it's seems like a better way of loading ruffle
// because it needs the wasm publically accessible, but it needs path to it
// and filename of wasm seems to be pseudo-randomly generated (is it a hash?)
const script = document.createElement('script')
// see webpack config, using CopyPlugin to copy it from node_modules
// provided via ruffle-mirror
script.src = '/static/ruffle/ruffle.js'
script.type = 'text/javascript'
script.onerror = (e) => {
reject(e)
}
script.onabort = (e) => {
reject(e)
}
script.oncancel = (e) => {
reject(e)
}
script.onload = () => {
ruffleInstance = window.RufflePlayer
resolve(ruffleInstance)
}
document.body.appendChild(script)
})
return { getRuffle }
}