optimizations, WIP theme selector
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12 changed files with 361 additions and 158 deletions
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@ -149,11 +149,30 @@ const ruleToSelector = genericRuleToSelector(components)
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export const getEngineChecksum = () => engineChecksum
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/**
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* Initializes and compiles the theme according to the ruleset
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*
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* @param {Object[]} inputRuleset - set of rules to compile theme against. Acts as an override to
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* component default rulesets
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* @param {string} ultimateBackgroundColor - Color that will be the "final" background for
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* calculating contrast ratios and making text automatically accessible. Really used for cases when
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* stuff is transparent.
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* @param {boolean} debug - print out debug information in console, mostly just performance stuff
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* @param {boolean} liteMode - use validInnerComponentsLite instead of validInnerComponents, meant to
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* generatate theme previews and such that need to be compiled faster and don't require a lot of other
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* components present in "normal" mode
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* @param {boolean} onlyNormalState - only use components 'normal' states, meant for generating theme
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* previews since states are the biggest factor for compilation time and are completely unnecessary
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* when previewing multiple themes at same time
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* @param {string} rootComponentName - [UNTESTED] which component to start from, meant for previewing a
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* part of the theme (i.e. just the button) for themes 3 editor.
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*/
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export const init = ({
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inputRuleset,
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ultimateBackgroundColor,
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debug = false,
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liteMode = false,
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onlyNormalState = false,
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rootComponentName = 'Root'
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}) => {
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if (!inputRuleset) throw new Error('Ruleset is null or undefined!')
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@ -402,11 +421,16 @@ export const init = ({
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const processInnerComponent = (component, parent) => {
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const combinations = []
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const {
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validInnerComponents = [],
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states: originalStates = {},
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variants: originalVariants = {}
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} = component
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const validInnerComponents = (
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liteMode
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? (component.validInnerComponentsLite || component.validInnerComponents)
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: component.validInnerComponents
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) || []
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// Normalizing states and variants to always include "normal"
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const states = { normal: '', ...originalStates }
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const variants = { normal: '', ...originalVariants }
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@ -418,22 +442,26 @@ export const init = ({
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// Optimization: we only really need combinations without "normal" because all states implicitly have it
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const permutationStateKeys = Object.keys(states).filter(s => s !== 'normal')
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const stateCombinations = [
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['normal'],
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...getAllPossibleCombinations(permutationStateKeys)
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.map(combination => ['normal', ...combination])
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.filter(combo => {
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// Optimization: filter out some hard-coded combinations that don't make sense
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if (combo.indexOf('disabled') >= 0) {
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return !(
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combo.indexOf('hover') >= 0 ||
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combo.indexOf('focused') >= 0 ||
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combo.indexOf('pressed') >= 0
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)
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}
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return true
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})
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]
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const stateCombinations = onlyNormalState
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? [
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['normal']
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]
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: [
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['normal'],
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...getAllPossibleCombinations(permutationStateKeys)
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.map(combination => ['normal', ...combination])
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.filter(combo => {
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// Optimization: filter out some hard-coded combinations that don't make sense
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if (combo.indexOf('disabled') >= 0) {
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return !(
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combo.indexOf('hover') >= 0 ||
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combo.indexOf('focused') >= 0 ||
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combo.indexOf('pressed') >= 0
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)
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}
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return true
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})
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]
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const stateVariantCombination = Object.keys(variants).map(variant => {
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return stateCombinations.map(state => ({ variant, state }))
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@ -460,7 +488,9 @@ export const init = ({
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const t0 = performance.now()
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const combinations = processInnerComponent(components[rootComponentName] ?? components.Root)
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const t1 = performance.now()
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console.debug('Tree traveral took ' + (t1 - t0) + ' ms')
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if (debug) {
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console.debug('Tree traveral took ' + (t1 - t0) + ' ms')
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}
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const result = combinations.map((combination) => {
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if (combination.lazy) {
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@ -470,7 +500,9 @@ export const init = ({
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}
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}).filter(x => x)
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const t2 = performance.now()
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console.debug('Eager processing took ' + (t2 - t1) + ' ms')
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if (debug) {
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console.debug('Eager processing took ' + (t2 - t1) + ' ms')
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}
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return {
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lazy: result.filter(x => typeof x === 'function'),
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